Player pack · spoiler-safe · Bungay, Suffolk, England
The Grim of St Mary's
Bungay, Suffolk — the Saturday before the storm of 4 August 1577.
Why you are here
What everyone in town knows
On Sunday the 4th of August 1577, while the people of Bungay were at morning prayer in St Mary's Church, a storm broke over the town so violent that the church went dark as night.
In the dark and the lightning, a black dog was seen running down the body of the church among the kneeling people. By the account printed that same year, it passed between two worshippers and wrung their necks where they knelt, and a third man it touched on the back was left shrunken 'like a piece of leather scorched in a hot fire' — yet he lived.
The same morning, a dozen miles away at Holy Trinity, Blythburgh, the dog was seen again: the steeple crashed through the roof, a man and a boy were killed, and the beast left by the north door. Marks on that door are still pointed out as its claw-burns.
East Anglia has long told of a great black hound that walks the lanes and causeways at night — Black Shuck. Bungay took the dog to heart: a black dog still rides the weathervane in the market place.
- Black Shuck — the East Anglian black dog; the 1577 Bungay and Blythburgh accounts
- St Mary's Church, Bungay — the church where the dog appeared during the storm
- Bungay — the town, its castle and its black-dog emblem
- Church grim — the folk belief in a guardian dog tied to a churchyard, which this adventure's fiction borrows
- Abraham Fleming, A Straunge and Terrible Wunder (1577) — the pamphlet printed that year which recorded the event
Death of named townsfolk is possible (off-screen by default) · A mob accusing a woman of witchcraft · Grave disturbance and animal bones · Storms, darkness, fear in a church
At this table
Bungay, the day before the storm of 4 August 1577. A boy has seen a black dog in the churchyard, a woman is being blamed for it, and the sky is turning. You have one day to find out what the town has done — and who will pay when the storm breaks at morning prayer.
We use lines and veils and an X-card. Tap the card or say 'skip' and we move on, no questions asked.
Ready-made characters
Mercy Ashby
Tie: Her late husband drove the Blythburgh road and spoke of the dog on the causeway
Good at: Haggling, knowing everyone
Flaw: Can't keep a secret
Hal Coote
Tie: He was hired to look at St Mary's cracked bell
Good at: Metal, fire, heavy lifting
Flaw: Proud and short-tempered
Dorothy Lane
Tie: Brame is her brother; she knows he's hiding something
Good at: Reading, Latin, noticing
Flaw: Terrified of dogs
Will Scarlett
Tie: His cattle wouldn't pass the churchyard wall
Good at: Animals, weather, walking all night
Flaw: Drinks when scared
Ellen Moor
Tie: Joan Wetherby taught her herb-lore
Good at: Healing, calm in a crisis
Flaw: Distrusts the church
Jack Pell
Tie: He sells the ballad sheet (Handout 1) and doesn't know where it came from
Good at: Talking, running, reading a crowd
Flaw: A liar by trade
The map
Bungay in the river's loop
1234567- 1. St Mary's Church — The big church with the square tower. Morning prayer on Sunday.
- 2. The north door & hound-stone — An old side door few people use; the churchyard grass is long here.
- 3. The market cross — Market place. Saturday crowds, ballad-sellers, the lock-up cage.
- 4. The castle ruins — Old broken walls. Children dare each other to go in.
- 5. The ferry landing — Agnes Tolly's ferry across the Waveney.
- 6. The river ditch — A reedy drain running down to the river.
- 7. The causeway to Blythburgh — The road south across the marshes.