Folklore One Shots

One-evening adventures · system-neutral · printable

Name your town.
We'll find what walks there.

We look up the real, recorded folk legends of the place you name, show you where each one comes from, and turn the one you pick into a ready-to-run one-shot: GM book, six NPCs, a hand-drawn-style map, handouts and a spoiler-safe player pack. Ready for Friday night.

Scouting is free and takes about a minute. You only pay once you've seen your town's legends.

An example pack, laid out on the table

The Grim of St Mary's — Bungay, Suffolk, England

Built on the Black Dog of Bungay, 4 August 1577. This is an original concept study we wrote to show you exactly what arrives — illustrative, not a client's order. Read all of it, print it, run it.

Map — player version · schematic
Hand-drawn map of Bungay in the loop of the river Waveney12345
1 St Mary's · 2 North door · 3 Market cross · 4 Castle ruins · 5 Ferry
Handout 1 · broadside ballad

A True Warning to the Folk of Waveney

Come hark, good folk of Bungay town, and mark what I do sing, Of one that walks the causeway down when thunder's on the wing. His coat is black as tanner's pit, his eyes are coals of red, And iron about his neck is knit to keep him to his bed.

NPC card

Agnes Tolly

Ferrywoman on the Waveney

Broad shoulders, oilskin, a dog of her own that won't go near the church

Wants: Fair fares and a dry week

Voice: Few words, river sayings

+ 5 more · 3 branching scenes · clue graph

Read the whole GM book See the player pack Download the PDF

How it works

From a place name to Friday night

Scout

Tell us the town. We search the recorded folklore and show you 2–4 real legends, each with its source. If your town's lore is thin, we say so and suggest the nearest place that has more.

Set the table

Pick the legend, then your players, length, era and tone, plus the lines and veils your table uses and the system you play.

Pay, then watch it forge

Checkout is one step. You can watch the pack being built — premise, clues, scenes, cast, map, print — and it lands in your library.

Print and play

Download the GM Book, the Player Pack, the handouts and the maps as PDFs, or run it straight from a tablet.

Prices

One town, one legend, one evening

one-shot

Friday Night one-shot

$14one-time

One town, one legend, one evening. Everything a GM needs to run it this week.

  • GM Book: the legend as it is told (with sources), what is really going on, a clue graph, three branching scenes and an ending
  • Six NPC cards
  • A hand-drawn-style schematic map, in a GM version and a player version
  • Two in-world printable handouts
  • A spoiler-safe Player Pack
Start with your town
club-night

Club Night

$29one-time

The full pack, plus what a club or store needs to run it for a table of strangers.

  • Everything in the Friday Night one-shot
  • Six pre-generated local characters with hooks into the legend
  • A printable table tent with the premise and the safety tools
  • A sequel-hook scene for a second night
Start with your town

System-neutral, with plain-language difficulty you can map to any rules. We don't write stat blocks for proprietary systems. The legends are real and cited; the adventures built on them are original fiction.